This idea late last night, a quick practice in environment art. The inspiration for it is mainly the Neuroslicers demo I recently played. Also Command and Conquer.
For this, I made a special ground material in Substance Designer, as well as a simple holographic shader in Shader Graph.
The Obelisk and the environmental pieces were modeled in Blender, for which I used this as a practice opportunity too.
The mech is an older model, for Tiberian Apocalypse.
Finally, everything was put together and rendered in Unity.